Settings added

3 08 2011

Information about the Crash Gem setting has been added, as well as more information about the Darkwood setting.  More to come as time permits.

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MNF session 15: leaving Thunderspire

18 07 2011

Escape under guard from the mage tower

Daring chase scenes across subterranean city rooftops

Liberation of confined lizard mounts

Defeat of ogre militia leader and associates

Deft evasion of pursing city guard, local militia, and mage guild

Tactical retreat from city into the bowls of the Labyrinth

This has been the abridged play-by-play of our escape from Thunderspire City.  Thank you and good night 😀

-Cham (sorry kids this happened over a year ago and my beautiful brain is too tired to remember the details… unless i made them up… but what kind of bard does that?)





TNF: Herd of Cats

9 07 2011

Powa. Absolute poWa! You scared?

 

The votes are in… Thursday Night Fights has named themselves “Herd of Cats”





MNF Roster

6 07 2011

Cham

female teifling bard, party face, party tactician, primary heals

Psyche

warforged battlemind, tank, surveillance specialist

Skye

human wild mage sorceress, party thief, glass cannon dps

Dust

human avenger of the death god, melee dps, off tank, craftsman

Bison

minotaur rune priest, off heals, off tank, melee dps





Gaming the Future

1 07 2011

In the history of my gaming career, I have seen some pretty amazing tabletop setups. Dwarven forge, custom terrain, hand-built airships with real balloons attached… the list goes on and on.  It started with heroquest and it never let up.  Miniatures! Miniatures! I remember being 13 and setting a tarrasque  against the party (who hasn’t done that at least once) using my Jurassic park t-rex toy as the miniature (he could swallow minis).

good times

But years and years later technology begins to integrate into everything.  I have a laptop behind my DM’s screen, My 4e character sheet is on my droid.  But week after week we continue the tradition of tabletop miniatures.  It gets pretty crowded on the table, with the snacks and the papers, cards, dice, drinks, more snacks, and the miniatures seem to fight a losing battle for their dwindling homeland.  As the DM I am constantly setting things up, taking them down, tossing status rings on miniatures, it’s a workout, and it can be very time-consuming.  So i hit upon this idea, what if the battlemat were on my television, and the players could all sit around the Tv with clipboards, and roll dice on the coffee table?  What would that be like.

That would be awesome.

I know my way around Photoshop, so, linking my laptop to my TV, I set about the task of digitizing my game.  I made the dungeon map a base layer, used a second layer as a “Fog of War” all black, erased as needed.  I made a few layer groups and tossed in some highly pixellated coin miniatures for the characters and monsters.  I used layer modifiers to track status effects.  Zoom in, zoom out, never erase previous rooms, full color battle mats.  It was wonderful.  I was able to google monster pics and drop them right into the game as minis on the fly.  Monster or player hits bloodied? Toss a red overlay effect on their layer.  So sweet.

why yes, that is a swarm of stirges AND a gelatinous cube....

Could it get any better?

It can.

 

My group purchased the software , and hopefully I can get the hang of it before my horns of war mini adventure this sunday.  Otherwise… Photoshop is doing a great job already. 😀  I will let you know if I start missing the minis.





The return

1 07 2011

So where has monday night fights been for the last 11 months? What happened in Thunderspire? What happened to the players, the characters, the posts?

Life got pretty crazy.

But we’re back. With some new players and a new adventure and a few new moves to boot. Same DM, same insane heros, same purpose: exotic locals, monster crushing, and phat loots.

Loyal readers (all two of you) MNF is back





MNF session 12: the dramatic cliffhanger

19 07 2010

After making our way through the gauntlet of traps we found ourselves facing an extremely potent door. I may not have mentioned this in the past, but our party has a thing with doors. We kick them down.  Sadly this door was magically sealed, and demanded of us via magic mouth one thing: the password. “I KNOW WHAT IT IS!” shouts the overly eager, beautiful, but not overly bright bard.  “I know what it is…. IS NOT THE PASSWORD!” bellowed the door, right before it turned into a 10 minotaur golem and proceeded to mangle us.   After the minodoor was defeated yet another squadron of undead proceeded to flood out of their hiding places and attack us.  Have become seasoned veterans at fighting undead we dispatched them without much trouble.

Sensing we were closer than ever to Kalariel’s inner sanctum we forged ahead into a secret forbidden chamber dedicated to Orcus, demonlord of the undead! A magical fountain was spewing blood into two thick rivers that flowed right into a hole in the floor and arcane crystals full of trapped souls burned with an eerie green light.  It was here that we battled the last line of defense in Kalariel’s forces and gained access to his ritual room.  Diving down a waterfall of blood we found ourselves surfacing in a pool of gore in the center of a vast underground chamber.  On the north wall a massive gateway was in the process of opening a permanent rift to the Shadowfell! Already waves of undead were beginning to storm into our world. A terrible cold laughter greeted our shocked arrival and then we saw Kalariel, vampire priest of Orcus finishing the last incantations of his ritual.  With a wave of his clawed hands wights and ghouls began rising from their tombs and joined the fray.

Sir Keegan, the once great paladin of light, now a revenant of guilt, strode forward towards the gateway to hold off the advancing army.  As he did so a mass of writhing black shadow came billowing forth from the portal.  Meanwhile Buenniseus, the party’s archer, climbed a 30 foot statue of Orcus, took up position and began sniping away at the undead minions.  The rest of the party tactically regrouped in the southern corner of the room dispatching the ghouls and slowing down the wight.  Kalariel began blasting away at the party from a high ledge sending bolt after bolt of necrotic energy crackling through the air.

Finally, after slaying over a dozen foes, Sir Keegan succumbed to his wounds and died for the second time in his life.  The army of undead washed over him and began their advance towards the heroes.  Having dispatched his guards the party climbed, flew, teleported, and ran up the ledge to Kalariel, intent of bringing him his end.  A powerful vampire, he quickly paralyzed psyche and dominated Bison.  Spell after spell from Skye was deflected by his powerful undead defenses and only the relentless attacks from Dust seemed to make any difference.  The undead army had reached the southern statue now and ghouls and zombies began swarming up and over it trying to devoured young Buenniseus.  At the last possible moment he ran and lept from the statue landing in the pool of blood and swimming to saftey.

We now found ourselves high on a ledge overlooking the ritual chamber.  The portal, now opened,  glowed with and eerie black light as more and more undead began flooding through. The masses of zombies, ghouls, and skeletons intent on our destruction were slowing but steadily making their way towards us while we desperately tried to defeat the near invincible force that was Kalariel…

-cham