TNF: House Rules

15 07 2011

In this episode, 2 new gameplay rules were introduced.  The first was X-treme critical hits and fumbles.  The X you see, makes it that much more extreme.  Under this system, a critical is still a critical, however if you roll again to confirm, it becomes an X-tream critical hit.  These often only further increase the damage being dealt, but they can also be quite nasty, and quite deadly.  A critical fumble is triggered by a natural 1, followed by a second roll that would be a failure.  A lot of extra rolling to be sure, but ultimately a lot more exciting and interesting for combat.

The second gameplay element introduced was the minor action.  Taking a leaf out of the 4e tome, i assigned each member of the party a personalized minor action, to keep things interesting, and to alleviate guilt that i was mashing 4e and pathfinder monster stat blocks together. 

The fighter now taunts, aka, marks as a 4e fighter would.

The ranger can “aim” at targets granting cumulative tokens (thank you iron heroes)

The monk can now shift 1 square as a minor action

The cleric can Bless another, granting a +1 to the next die roll of any one ally with 5 square burst, or +2 if the ally is adjacent.

and the summoner can grant his eidolon a +1 to attack or def for one round

I figure that 2 more minor actions can be added in, at levels 10 and 20 respectively,  to further spice things up, in the meantime i feel that it give the low-level characters a little bit more to think about in combat than the standard move and hit, hit and move equation.


TNF – gnome gnapping

7 07 2011

Tonight’s session was delayed, and only consisted of one encounter, one very big, very bad, very crazy encounter.

hostage situation, negotiating with kobold terrorists?

The group had encountered kobolds before, but the fights had been very one-sided.  The kobolds surrendered and begged for their pitiful lives, which the players thought was pretty funny.  This fight was different.  They stumbled into this encounter only to find a female gnome caster being accosted by a mix of 12 kobolds, minions, skirmishers, and slingers.   Only marginally concerned for her safety they waded into battle, and what a battle it was.

gnome damsel in distress. copywrite blizzard.

The encounter was loaded up with minions, and thanks to a complete lack of AoE attacks the minions were able to swarm the heaviest hitting dps and drop him in the first round. (The gnome summoner’s eidolon.)  In subsequent rounds the kobolds managed to subdue both the gnome summoner and the female gnome and tactically retreat, free shift by free shift, back towards their lair.  McFightar, the party tank, got to flex his new armor and was literally a tank in this battle. Even the two lucky blows that were landed on him were deflected by his shield.

F’hal, the party cleric, managed a longe range heal on the gnome summomer as he was being dragged away, which brought him back to conciousness.  At this point the gnome summoned a back up monster while feigning death, and the beast he summoned proceeded to assassinate most of his kobold captors.  Ah yes… the hell viper, a 19 stealth balanced by a max damage output of 1. wait… minions only have 1 hitpoint… dammit


The session ended with the heroes and the Kobold shaman facing off across the seemingly prone body of the gnome summoner, possibly getting ready to negotiate, or possibly planning more bloodshed.

As a side note, this is a picture of how ridiculous a human looks wearing dwarven armor:

what? it says medium!