MNF session 14: Welcome to Thunderspire

10 08 2010

As the Horns of War sat in the tavern of Winterhaven enjoying the class and accommodations befitting heroes of the realm, an urgent request was issued by one Lord Patrick, steward of Winterhaven.  It seems that the clandestine underground trade city known as Thunderspire has been cut off from both trade and communications for the last two months!  None is quite sure what has happened, but rumors abound of an army of demonic goblinoids, wearing the faces of their victims and dressed as carnival clowns have risen up from the ancient minotaur labyrinth city located below Thunderspire and began a campaign of terror against the citizens and surrounding countryside.

The Horns of War, moved in a very emotional way by the large bounty being placed on the Blood Clown Klan’s leader, rush to the scene.  It is also important to note that the possibility of discovering more about his origins and people was motivation enough for Bison.  Mounted on their trusty cave lizard mounts the party discovers the secret mountain entrance to the city.  The reception they received from the local militia was…. less than warm.  Cham tried to be as gregarious as possible, showering the locals with warm words and large fistfuls of gold.  Sadly, the party’s unusual appearance, and loud nature, put the already paranoid townsfolk high on their guard.  A few hours spent around town revealed much: the attacks have ben going on for over 8 weeks, 30% of the town’s population has either been killed, kidnapped, or fled, the local militia can barely defend the towns borders, the number of Blood Clowns is currently unknown, but believed to be upwards of 400.

The town is ruled by an unaligned circle of mages, with the two primary leaders both suspecting each other of foul play.  While investigating the second in command, Anklyar, a minotaur wizard with tribal markings identical to Bison’s, he betrayed and left us for dead in a dungeon under his mansion.  With the aid of Skye’s familiar, Rimeclaw, we escaped the death trap and returned to town, only to find the militia waiting for us.  Anklyar had spun a story about us being spies for the Blood Clowns and we were put on immediate trial.  Seeing that the situation had gone south, Cham began using her bardic fast talk to provide the verbal cover the party would need to move towards the nearest exit of the mage tower…

We have to get out of here.


new mounts!!!! (yes, they climb walls and ceilings)

copywrite some other artist




One response

18 07 2011
MNF session 16: Letting the Blood Klowns « Monday Night Fights

[…] now the Blood Klowns are operating independently of Anklyar, using the resources he gave them in a campaign to take over all of Thunderspire labyrinth.  Good […]

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