MNF: Dust

8 06 2010

There was once a little girl named Daedra.  She lived with her wealthy merchant parents in a coastal port city and was treated like a princess.  Life was simple and full of priveledge and wonder. One day her parents were lost at sea, having traveled abroad to an important merchantile landsmeet. Orphaned at a young age she was sent to live with her uncle in  a remote mining community in the titan spine mountains. The transition was difficult.  It was a hard life in a rural community, but over the years Daedra found happiness and as her uncle’s smithing apprentice, she also found purpose.  Her skill at crafting blades and weapons bordered on artistry, and in time her work became sought after by collector and warrior alike.  She trained with the weapons she forged, more to check their quality and function that out of any real desire to wield them in battle.  In this too, she was an artist.

But the end comes to all things, and so too did the end of this happy and simple life come to its close.  A death knight and her undead army had been amassing power far north in the peaks of the mountain range. When she decided the time had come to send forth her armies of death into the world, it was Daedra’s tiny hamlet that was hit first.  The carnage was absolute.  Buildings and crops razed, livestock slaughtered, children eaten, and everyone else raised as mindless undead foot soldiers in the ensueing plague.   As Daedra lay pinned beneath the burning wreckage of her smithy she watched through smoke burned eyes as her entire world was turned to dust.

A vision came to her then, of a tall robed man wearing a mask of bone, carrying a set of merchant scales.  He offered no assistance to the dying woman, and instead began producing, small weights from the pockets of his robes.  At last he spoke, “You have more work to do, continue on, but know that from now on your life is in the service of death.”  The woman that arose from the ashes of her former life was no longer the beautiful artisian known as Daedra.  The being who walked north into the mountains that night was Dust, and by her hand others would be put to the death that was far overdue.

====== Level 2 stat dump ======
Dust, level 2, Human, Avenger
Avenger’s Censure: Censure of Pursuit
Background: Wandering Duelist (Wandering Duelist Benefit)

Str 10, Con 10, Dex 17, Int 10, Wis 18, Cha 9.

AC: 17 Fort: 13 Reflex: 16 Will: 17
HP: 30 Surges: 7 Surge Value: 7

Intimidate +8, Religion +6, Acrobatics +9, Athletics +6, Perception +10

Arcana +1, Bluff, Diplomacy, Dungeoneering +5, Endurance +1, Heal +5, History +1, Insight +5, Nature +5, Stealth +4, Streetwise, Thievery +4

Human: Closing Pledge
Level 1: Death Knell
Level 2: Avenging Resolution

Avenger at-will 1: Bond of Pursuit
Avenger at-will 1: Avenging Shackles
Bonus At-Will Power: Radiant Vengeance
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Wings of Light
Avenger utility 2: Resonant Escape

Cloth Armor (Basic Clothing), Adventurer’s Kit, Holy Symbol, Master Artisan Training, 50′ of chain, Sickle, War Scythe




3 responses

15 06 2010
MNF: session 7 « Monday Night Fights

[…] killing monsters for monster killing’s sake) which makes him a perfect candidate to play as Dust.  I always get a serious pride swell when other players take on a character I have designed and […]

3 07 2011
Dust « Morning Post-It

[…] Angel of Death […]

6 07 2011
Monday Night Fights

[…] Dust […]

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